Extends:
Modifiers:
Source code
SFVehicle.SFTank%%
| InterpretControls (bool bJustFired, bool bFire, bool bJustAltFired, bool bAltFire, float aVehicleSpeedControl, float aTurretTurn, float aVehicleTurn, float aVehicleUp, float aTurretUp, bool bJustJumped, bool bJustDucked) |
{
bBot_ShowVehicleLocation=True
Armor=100
InitialHitPoints=100
FullHitPoints=100
PhysicsFlatBottom=True
Elasticity=0.000000
RepairTime=0.000000
EncroachDamage=50
bDamageTriggered=True
}